Kingsrow Knows It Better

Eric Van Dusseldorp


Engels | 03-02-2026 | 82 pagina's

9789403865607

Paperback / softback


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What happens when a computer sees
what no human player would ever
consider?
In Kingsrow Knows It Better, you are taken
into a fascinating world where draughts
programs expose winning ideas that even
grandmasters - and world champions -
have missed. Time and again, computer
programs such as Kingsrow, Flits, Truus,
Scan, Damage and Moby Dam uncover
moves that look absurd or impossible at
first glance, yet turn out to be strong and
decisive.
The book opens with the striking story of
a seemingly ridiculous move that no
human would seriously contemplate, but
which a computer immediately recognizes
as winning. From there, the reader is
guided through 500 carefully selected
positions from real games. Some
examples feature spectacular
combinations. Others reveal subtle
sacrifices, 'quiet' or 'impossible' moves or
forcings that quickly or slowly but surely
decide the game.
These are not textbook combinations
from classical collections. They are ideas
born from computer logic - different,
unexpected, and often unsettling. Each
position is graded by difficulty using
smileys.

Beschrijving

What happens when a computer sees
what no human player would ever
consider?
In Kingsrow Knows It Better, you are taken
into a fascinating world where draughts
programs expose winning ideas that even
grandmasters - and world champions -
have missed. Time and again, computer
programs such as Kingsrow, Flits, Truus,
Scan, Damage and Moby Dam uncover
moves that look absurd or impossible at
first glance, yet turn out to be strong and
decisive.
The book opens with the striking story of
a seemingly ridiculous move that no
human would seriously contemplate, but
which a computer immediately recognizes
as winning. From there, the reader is
guided through 500 carefully selected
positions from real games. Some
examples feature spectacular
combinations. Others reveal subtle
sacrifices, 'quiet' or 'impossible' moves or
forcings that quickly or slowly but surely
decide the game.
These are not textbook combinations
from classical collections. They are ideas
born from computer logic - different,
unexpected, and often unsettling. Each
position is graded by difficulty using
smileys.

Details

EAN :9789403865607
Auteur : 
Uitgever :Mijnbestseller
Publicatie datum :  03-02-2026
Uitvoering :Paperback / softback
Taal/Talen : Engels
Hoogte :240 mm
Breedte :170 mm
Dikte :9 mm
Gewicht :177 gr
Status :POD (Beschikbaar als print-on-demand.)
Aantal pagina's :82